<!DOCTYPE HTML> <html> <head> <title>pixi.js example 13 - Graphics</title> <style> body { margin: 0; padding: 0; background-color: #000000; } </style> <script src="pixi.js"></script> <!--<script src="../../src/pixi/renderers/webgl/WebGLGraphics.js"></script> <script src="../../src/pixi/renderers/webgl/WebGLShaders.js"></script> <script src="../../src/pixi/renderers/canvas/CanvasGraphics.js"></script> <script src="../../src/pixi/renderers/CanvasRenderer.js"></script> <script src="../../src/pixi/renderers/webgl/WebGLRenderer.js"></script> <script src="../../src/pixi/renderers/webgl/WebGLGraphics.js"></script> <script src="../../src/pixi/primitives/Graphics.js"></script> <script src="../../src/pixi/utils/Polyk.js"></script>--> </head> <body> <script> // create an new instance of a pixi stage var stage = new PIXI.Stage(0x000000, true); stage.setInteractive(true); // create a renderer instance //var renderer = new PIXI.CanvasRenderer(800, 600);//PIXI.autoDetectRenderer(800, 600); var renderer = PIXI.autoDetectRenderer(800, 600); // set the canvas width and height to fill the screen // renderer.view.style.width = window.innerWidth + "px"; //renderer.view.style.height = window.innerHeight + "px"; renderer.view.style.display = "block"; // add render view to DOM document.body.appendChild(renderer.view); // OOH! SHINY! // create two render textures.. these dynamic textures will be used to draw the scene into itself var graphics = new PIXI.Graphics(); graphics.beginFill(0xFF0000); graphics.lineStyle(10, 0x30FF00, 0.5); graphics.moveTo(50,50); graphics.lineTo(250, 50); graphics.lineTo(100, 100); graphics.lineTo(250, 220); graphics.lineTo(50, 220); graphics.lineTo(50, 50); graphics.endFill(); graphics.lineStyle(2, 0x30FFFF, 1); graphics.beginFill(0xFF794B, 0.5); graphics.drawRect(250, 250, 300, 100); graphics.drawCircle(350, 350,100); /* graphics.endFill(); graphics.lineTo(250, 50); graphics.lineStyle(10, 0xFF0000, 1); graphics.moveTo(400,400); graphics.lineTo(550, 50); graphics.lineStyle(30, 0xFF0000, 1); graphics.moveTo(400,100); graphics.lineTo(550, 50); //graphics.lineTo(92, 20); //graphics.lineTo(450, 223); */ /* * point1 = new Point(350, 50); point2 = new Point(100, 100); point3 = new Point(250, 220); points = new Vector.<Point>(); points.push(point1, point2, point3, new Point(350, 220), new Point(450, 223)); */ // graphics.beginFill(0xFF700B, 1); // graphics.drawElipse(450,320, 100, 200); /* graphics.moveTo(210,300); graphics.lineTo(450,320); graphics.lineTo(570,350); graphics.lineTo(580,20); graphics.lineTo(330,120); graphics.lineTo(410,300); */ //graphics.endFill(); var sprite = PIXI.Sprite.fromImage("spinObj_01.png"); var container = new PIXI.DisplayObjectContainer(); container.addChild(sprite); sprite.position.x = 300; stage.addChild(container); stage.addChild(graphics); stage.click = function() { //graphics.clear(); } requestAnimFrame(animate); function animate() { renderer.render(stage); requestAnimFrame( animate ); container.position.x = 100;//stage.interactionManager.mouse.local.x; container.position.y = 200;//stage.interactionManager.mouse.local.y; // graphics.lineStyle(Math.random() * 30, Math.random() * 0xFFFFFF, 1); // graphics.moveTo(Math.random() * 600,Math.random() * 600); // graphics.lineTo(Math.random() * 600,Math.random() * 600); // graphics.scale.x = 3; // container.rotation += 0.01; // sprite.rotation -= 0.01; } </script> </body> </html>